Man-Zone Mixture
Play: man zone x
Formation: dime
Playbooks: many
Steps:
1) Place both outside corners in purples
2) Pinch down dline, crash line up
3) Spy a DT
4) Drop the other DT in a hook zone
5) Place slot corners on hips of DE’s
K Starr’s Thoughts:
What we’ve done here is incorporate a coverage based defense with the same look as Strong Roll 3 to confuse the offense and to put them in a trap so to speak. You have deep coverage down the field with the safeties covering different hashes of the field and the right slot corner dropping back over the middle of the field. The outside corners are in purples to cover both the flats and sideline based routes and the defensive line is in various zones for a maximum coverage oriented defense.
Why it works:
The reason why this play works is because it’s the same look as strong roll 3. The offense has no pre-snap advantages as to what to expect from the defense as it’s a zone oriented coverage D, the same exact look as our attacking strong roll 3. Mixing this in with strong roll 3 will keep the offense guessing and force them into quick throws into our coverage based D they ordinarily probably wouldn’t have done, but when an offense anticipates blitz and coverage is thrown at them, they are forced to adjust mid play and the results are usually less then desirable.






to tell u the truth that only works on the computer number 1 cause a normal player would just run the ball on u power o in a iform motion ur full back the way ur running count 1 2 and hike the ball 5-8 yards every time on something like that any zone really.