The Year of the 3-4 Defense in Madden ‘11: On the Field
The Year of the 3-4 Defense in Madden ‘11
On the Field
The 3-4 defense is more popular in the NFL than it has ever been. About half the teams in the NFL employ the defensive set for some if not all of their defensive snaps. So it would be expected that because of the 3-4’s sheer popularity and the number of top-ranked defenses running the formation, the Madden developers would’ve developed this scheme so it’s just as effective as it is in the real NFL. Many Madden gamers can use this defense effectively, but unfortunately for these Madden fans who play as teams who utilize the 3-4, the game has just not adapted its gameplay to fit the needs of the 3-4 on or off the field. The lack of 3-4 friendliness in Madden can be remedied by developers. And making Madden more 3-4 friendly will not only help create a more realistic experience using the formation, but it would also benefit the general gameplay as well. If the developers work to solve the problems that plague the 3-4 in game, Madden ‘11 could be considered the year of the 3-4. So let’s start on the field with how some realism can be injected into the defense:
• Reading the D: It’s week two of the 2009 NFL season. Jets vs. Patriots. Jets head coach, Rex Ryan, has his defense show blitz to the left of the formation. Tom Brady sees this and calls for his blockers to pick up the defenders showing blitz. He snaps the ball. Instantly, Brady catches a glimpse of linebackers blitzing from the right side, not the left as he had seen before the play began. Needless to say, there are a couple of offensive linemen with no one to block on the left side of the formation and a couple of Jets defensive players on Brady’s right sprinting toward him. How incredible would it be to do that in a game of Madden? And it wouldn’t be nano blitzing – that’s just intelligent defensive play-calling. Obviously, the offense needs to make the pre-snap routine longer and read the defense for this to work. First of all, if a defense’s linebackers or secondary players move up to the line, the A.I. should be more skilled at reading the potential blitz. The defense should also be able to exercise some sort of control over which players show blitz before the play. If an offense wants to double up on a big defensive lineman, they should be able to put two blockers on the guy to contain him. Some teams do employ a zone-blocking scheme, which means that each lineman has a certain area to cover and any defender that enters a lineman’s zone is his responsibility. But the zones should be adjustable so that it’s still possible to double-team or block an approaching pass-rusher. This all sounds like it could make the pre-snap menu too complex, but it’s already filled with loads of options for receivers and few hardcore gamers have any complaints about this. But the offensive line pre-snap menu is oversimplified, since it only allows a gamer to angle the blocks linemen take. The 3-4 would benefit most from this because many defensive coordinators show blitz with numerous different players since the offense doesn’t know who the fourth rusher will be. But obviously the game requires much more strategy and becomes more realistic if the pres-snap reads are improved.
• Double-Teaming: The double-team pre-snap call is so important to the 3-4 that it deserves its own section. Anyone who knows much about defensive line play knows that big defensive linemen draw double-teams. The 3-4 employs three linemen who are mostly all built like defensive tackles in the hopes that they will plug gaps and force the offense to put two linemen on at least one of their big guys. Nose tackles like Pittsburgh’s Casey Hampton and New England’s Vince Wilfork are the centerpieces of defensive lines and must be doubled or else offenses will find a hulking defensive linemen clogging the running lanes. Madden has very little concept of an offensive line double-team. Sometimes a defensive lineman will break free from a block and run into a nearby offensive lineman who isn’t engaged in a block. That sort of looks like a double team, but the offensive linemen aren’t actively doubling the nose tackle, so it’s more of a tag team, where the offensive linemen take turns engaging the defender. Thus, blitzes become less effective because rushing linebackers tend to run straight into a lineman who doesn’t need to double an enormous nose tackle. So of course this would be a tremendous benefit for the 3-4. But how does it help the non-3-4 users? Guys like Dwight Freeney, Julius Peppers, Jared Allen and Mario Williams are all defensive ends in 4-3 schemes who are often blocked by two linemen if the offense doesn’t feel one lineman would do the job. The double-team block limits the effectiveness of these blitzing monsters, and it could allow the defense to try blitzing other defenders since two offensive lineman are tied up blocking these superstar defensive ends. This would also benefit the run game because a double-team would limit the ability of the defensive lineman to break off a block just as a halfback runs through his gap, which has been an annoying problem for the running game in Madden.
• Size Matters: Of course, part of making double-teams necessary is giving the size of a player more impact. Madden ‘10 supposedly gave height and weight more importance when a tackle was engaged, but how about in the blocking game? If size were to impact the effectiveness of blocks, it would be overwhelming to stop the full force of guys like the 325 lb. Casey Hampton. That would make a double-team more necessary if an offense plans to contain the 3-4 nose tackle. Also, as difficult as this feature might be to implement into the game, height should also play an important role in blocking. Julius Peppers is 6′7″ and his height allows him to see over players and his long arm span allows him to manipulate a shorter offensive lineman when engaged in a block. Dwight Freeney, on the other hand, is 6′1″ which puts him at a disadvantage when engaged in a block, so his specialty is the spin move, which allows him to escape the reach of taller linemen. The Madden development team needs to find some way to factor size into the equation when linemen battle it out in the trenches. Having height and weight play a greater role would give taller, heavier players a general advantage, which would make them a preferable choice in free agency and the draft.






These are things that could be put with all defenses not just the 3-4…I cant wait for my Big DT (4-3) to be doubled….madden 15
All valid points. Here’s a couple more:
*I’m sick and tired of the whole need to re blitz defenders just b/c the default play has them angling their attacks instead. A straight-down blitz should be just as effective or ineffective as a slightly angled attack. I love making pre-snap adjustments but they need to be realistic, not this.
*We all know why f@g d gets its name, but you can’t blame people because often enough they’ll rush four and 10 to 20 seconds may pass without a hint of pressure. Yes, coverage sacks do happen, but not nearly as frequent as they should. There’s probably nothing more frustrating to me on defense than when the play has broken down, 20 ticks go by, the QB is not forced to move even an inch, and then a WR finally breaks free on his own for a big gain. WTF.
*Here’s a franchise gripe I’ve had since forever: allow people the ability to change a football player’s position in offseason. For instance, I see outside linebackers galore every draft but little MLBs and so the roster often looks highly imbalanced. Safeties, DEs, and DTs offer similar issues where players are used out of position. When a real coach wants a FS playing SS on his team, he lists him on the roster as a SS. Period. End of discussion.